Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Virtue of Knowledge

4U · Enchantment

If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Similar cards

Color identity:
NameManaTypeText
Doorkeeper Thrull 1WCreature — Thrull Flash Flying Artifacts and creatures entering the battlefield don't cause abilities to trigger. 1/2
Flavor Judge 1WCreature — Bird Advisor {T}: Choose target spell or ability that targets a permanent you control. Then ask a person outside the game if the story of what will happen makes sense. If they say no, sacrifice Flavor Judge and counter that spell or ability. 2/2
Nimble Obstructionist 2UCreature — Bird Wizard Flash Flying Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle Nimble Obstructionist, counter target activated or triggered ability you don't control. 3/1
Marauding Sphinx 3UUCreature — Sphinx Rogue Flying, vigilance, ward {2} Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 3/5
Rimewind Cryomancer 3UCreature — Human Wizard {1}, {T}: Counter target activated ability. Activate only if you control four or more snow permanents. (Mana abilities can't be targeted.) 2/3
Tajuru Preserver 1GCreature — Elf Shaman Spells and abilities your opponents control can't cause you to sacrifice permanents. 2/1
Staff of the Ages 3Artifact Creatures with landwalk abilities can be blocked as though they didn't have those abilities.
Scheming Fence WUCreature — Human Citizen As Scheming Fence enters the battlefield, you may choose a nonland permanent. Activated abilities of the chosen permanent can't be activated. Scheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities. 2/3
True Identity 1WEnchantment Whenever True Identity or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn. Disguise {W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Sister of Silence 4UCreature — Human Knight Flash Psychic Abomination — When Sister of Silence enters the battlefield, counter target instant spell, sorcery spell, activated ability, or triggered ability. 3/3
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