M:tG card similarity search
5GG · Enchantment
If you tap a basic land for mana, it produces three times as much of that mana instead.
Name | Mana | Type | Text |
---|---|---|---|
Blood Moon | 2R | Enchantment | Nonbasic lands are Mountains. |
Sceptre of Eternal Glory | 4 | Legendary Artifact | {T}: Add one mana of any color. {T}: Add three mana of any one color. Activate only if you control three or more lands with the same name. |
Edge of Autumn | 1G | Sorcery | If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.) |
Terra Eternal | 2W | Enchantment | All lands have indestructible. |
Mana Short | 2U | Instant | Tap all lands target player controls and that player loses all unspent mana. |
Elvish Guidance | 2G | Enchantment — Aura | Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G} for each Elf on the battlefield. |
North Star | 4 | Artifact | {4}, {T}: For one spell this turn, you may spend mana as though it were mana of any type to pay that spell's mana cost. (Additional costs are still paid normally.) |
Look at Me, I'm the DCI | 5WW | Sorcery | Ban a card other than a basic land card for the rest of the match. (All cards with that name in any zone or sideboard are removed from the match.) |
Global Ruin | 4W | Sorcery | Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest. |
Sheltering Prayers | W | Enchantment | Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.) |