Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Virulent Sliver

G · Creature — Sliver

All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.) 1/1

Similar cards

Color identity:
NameManaTypeText
Crater's Claws XRSorcery Crater's Claws deals X damage to any target. Ferocious — Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater.
Challenger Troll 4GCreature — Troll Each creature you control with power 4 or greater can't be blocked by more than one creature. 6/5
Mugging RSorcery Mugging deals 2 damage to target creature. That creature can't block this turn.
Yawgmoth's Edict 1BEnchantment Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.
Surging Dementia 1BSorcery Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.) Target player discards a card.
Sun's Bounty 1WInstant You gain 4 life. Recover {1}{W} (When a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Sanctum of Serra Plane — Serra’s Realm When you planeswalk away from Sanctum of Serra, destroy all nonland permanents. Whenever chaos ensues, you may have your life total become 20.
Flamekin Spitfire 1RCreature — Elemental Shaman {3}{R}: Flamekin Spitfire deals 1 damage to any target. 1/1
Afterlife Insurance 1W/BInstant Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.)
Overwhelmed Apprentice UCreature — Human Wizard When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 1/2
Page 208