Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Viscerid Armor

1U · Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1. {1}{U}: Return Viscerid Armor to its owner's hand.

Similar cards

Color identity:
NameManaTypeText
Tenza, Godo's Maul 3Legendary Artifact — Equipment Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Calix, Guided by Fate 1GWLegendary Enchantment Creature — Human Druid Constellation — Whenever Calix, Guided by Fate or another enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn. 2/2
Animate Spell UEnchantment — Aura Flash Enchant instant or sorcery spell on the stack When Animate Spell becomes attached to an instant or sorcery, put that card onto the battlefield under its owner's control. It's a creature in addition to its other types with power and toughness each equal to its converted mana cost. When Animate Spell leaves the battlefield, enchanted card's owner sacrifices it unless they cast it.
Inner-Flame Acolyte 1RRCreature — Elemental Shaman When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn. Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 2/2
Act of Heroism 1WInstant Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.
Wispweaver Angel 4WWCreature — Angel Flying When Wispweaver Angel enters the battlefield, you may exile another target creature you control, then return that card to the battlefield under its owner's control. 4/4
Shower of Arrows 2GInstant Destroy target artifact, enchantment, or creature with flying. Scry 1.
Invasion of Kylem 2RWBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kylem enters the battlefield, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn.
The Scorpion God 3BRLegendary Creature — God Whenever a creature with a -1/-1 counter on it dies, draw a card. {1}{B}{R}: Put a -1/-1 counter on another target creature. When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step. 6/5
Tethered Griffin WCreature — Griffin Flying When you control no enchantments, sacrifice Tethered Griffin. 2/3
Page 252