Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Vision of the Unspeakable

· Enchantment Creature — Spirit

Flying, trample Vision of the Unspeakable gets +1/+1 for each card in your hand. 0/0

Similar cards

Color identity:
NameManaTypeText
Soramaro, First to Dream 4UULegendary Creature — Spirit Flying Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand. {4}, Return a land you control to its owner's hand: Draw a card. */*
Etali's Favor 2REnchantment — Aura Enchant creature you control When Etali's Favor enters the battlefield, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) Enchanted creature gets +1/+1 and has trample.
Rift Elemental RCreature — Elemental {1}{R}, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn. 1/1
Timberpack Wolf 1GCreature — Wolf Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf. 2/2
Gnathosaur 4RRCreature — Dinosaur Sacrifice an artifact: Gnathosaur gains trample until end of turn. 5/4
Obscura Ascendancy WUBEnchantment Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on Obscura Ascendancy, put a soul counter on Obscura Ascendancy, then create a 2/2 white Spirit creature token with flying. As long as there are five or more soul counters on Obscura Ascendancy, Spirits you control get +3/+3.
Legion of Clay 3GEnchantment Creatures you control have trample. Whenever one or more nontoken artifacts enter the battlefield under your control, creatures you control perpetually get +1/+1.
Whirling Strike 1RInstant Target creature gets +2/+0 and gains first strike and trample until end of turn.
Glory of Warfare 2RWEnchantment As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get +0/+2.
Fireborn Knight R/WR/WR/WR/WCreature — Human Knight Double strike {R/W}{R/W}{R/W}{R/W}: Fireborn Knight gets +1/+1 until end of turn. 2/3
Page 101