M:tG card similarity search
2WW · Creature — Dwarf Artificer
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) 2/1
Name | Mana | Type | Text |
---|---|---|---|
Deepwood Ghoul | 2B | Creature — Zombie | Pay 2 life: Regenerate Deepwood Ghoul. 2/1 |
Meditation Puzzle | 3WW | Instant | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) You gain 8 life. |
Cram Session | 1B/G | Sorcery | You gain 4 life. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
Weather the Storm | 1G | Instant | You gain 3 life. Storm (When you cast this spell, copy it for each spell cast before it this turn.) |
Evidence Examiner | GU | Creature — Merfolk Detective | At the beginning of combat on your turn, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) Whenever you collect evidence, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 2/2 |
March from the Black Gate | 1B | Enchantment | When March from the Black Gate enters the battlefield and whenever an Army you control attacks, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) |
Merfolk Falconer | 3UU | Creature — Merfolk Wizard | Flying Whenever you cast a kicked spell, scry 2. 4/4 |
Heaven Sent | UR | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Investigate. III — Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile Heaven Sent and you may cast it this turn. |
Radiating Lightning | 3R | Instant | Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls. |
Subterranean Schooner | 1U | Artifact — Vehicle | Whenever Subterranean Schooner attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) Crew 1 3/4 |