M:tG card similarity search
GW · Creature — Dryad Shaman
{4}{G}{W}: Create a 3/3 green Centaur creature token. {2}{G}{W}: Populate. (Create a token that's a copy of a creature token you control.) 2/2
Name | Mana | Type | Text |
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Regal Caracal | 3WW | Creature — Cat | Other Cats you control get +1/+1 and have lifelink. When Regal Caracal enters the battlefield, create two 1/1 white Cat creature tokens with lifelink. 3/3 |
Volrath's Laboratory | 5 | Artifact | As Volrath's Laboratory enters the battlefield, choose a color and a creature type. {5}, {T}: Create a 2/2 creature token of the chosen color and type. |
Elvish Lookout | G | Creature — Elf | Shroud (This creature can't be the target of spells or abilities.) 1/1 |
Dauntless Cathar | 2W | Creature — Human Soldier | {1}{W}, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery. 3/2 |
Case of the Stashed Skeleton | 1B | Enchantment — Case | When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.) To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.) Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery. |
Safehold Elite | 1G/W | Creature — Elf Scout | Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2 |
Goro-Goro, Disciple of Ryusei | 1R | Legendary Creature — Goblin Samurai | {R}: Creatures you control gain haste until end of turn. {3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.) 2/2 |
Dawnhart Mentor | 2G | Creature — Human Warlock | When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token. Coven — {5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers. 0/4 |
Riftmarked Knight | 1WW | Creature — Human Rebel Knight | Protection from black; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Suspend 3—{1}{W}{W} When the last time counter is removed from Riftmarked Knight while it's exiled, create a 2/2 black Knight creature token with flanking, protection from white, and haste. 2/2 |
Tin Street Cadet | R | Creature — Goblin | Whenever Tin Street Cadet becomes blocked, create a 1/1 red Goblin creature token. 1/1 |