Card Codex

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17 May 2024: Card library updated.

Vivid Grove

· Land

Vivid Grove enters the battlefield tapped with two charge counters on it. {T}: Add {G}. {T}, Remove a charge counter from Vivid Grove: Add one mana of any color.

Similar cards

Color identity:
NameManaTypeText
Remote Isle Land Remote Isle enters the battlefield tapped. {T}: Add {U}. Cycling {2} ({2}, Discard this card: Draw a card.)
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Slippery Karst Land Slippery Karst enters the battlefield tapped. {T}: Add {G}. Cycling {2} ({2}, Discard this card: Draw a card.)
Smoldering Crater Land Smoldering Crater enters the battlefield tapped. {T}: Add {R}. Cycling {2} ({2}, Discard this card: Draw a card.)
Tranquil Thicket Land Tranquil Thicket enters the battlefield tapped. {T}: Add {G}. Cycling {G} ({G}, Discard this card: Draw a card.)
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Crypt of Agadeem Land Crypt of Agadeem enters the battlefield tapped. {T}: Add {B}. {2}, {T}: Add {B} for each black creature card in your graveyard.
Tournament Grounds Land {T}: Add {C}. {T}: Add {R}, {W}, or {B}. Spend this mana only to cast a Knight or Equipment spell.
Lost Isle Calling 1UEnchantment Whenever you scry, put a verse counter on Lost Isle Calling. {4}{U}{U}, Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.
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