Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Vivid Marsh

· Land

Vivid Marsh enters the battlefield tapped with two charge counters on it. {T}: Add {B}. {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.

Similar cards

Color identity:
NameManaTypeText
Underdome Land {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to pay Un-costs.
Firemind's Research UREnchantment Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research. {1}{U}, Remove two charge counters from Firemind's Research: Draw a card. {1}{R}, Remove five charge counters from Firemind's Research: It deals 5 damage to any target.
Opaline Unicorn 3Artifact Creature — Unicorn {T}: Add one mana of any color. 1/2
Celestial Prism 3Artifact {2}, {T}: Add one mana of any color.
Mana Cylix 1Artifact {1}, {T}: Add one mana of any color.
Manalith 3Artifact {T}: Add one mana of any color.
Seasonal Ritual GSorcery — Adventure Add one mana of any color. (Then exile this card. You may cast the creature later from exile.)
Alloy Myr 3Artifact Creature — Myr {T}: Add one mana of any color. 2/2
Blossom-Clad Werewolf Creature — Werewolf {T}: Add two mana of any one color. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/4
Ice Cauldron 4Artifact {X}, {T}: You may exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Put a charge counter on Ice Cauldron and note the type and amount of mana spent to pay this activation cost. Activate only if there are no charge counters on Ice Cauldron. {T}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana. Spend this mana only to cast the last card exiled with Ice Cauldron.
Page 13