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17 May 2024: Card library updated.

Vivien's Stampede

4GG · Sorcery

Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn.

Similar cards

Color identity:
NameManaTypeText
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Marble Priest 5Artifact Creature — Cleric All Walls able to block Marble Priest do so. Prevent all combat damage that would be dealt to Marble Priest by Walls. 3/3
Cobalt Golem 4Artifact Creature — Golem {1}{U}: Cobalt Golem gains flying until end of turn. 2/3
Patagia Golem 4Artifact Creature — Golem {3}: Patagia Golem gains flying until end of turn. 2/3
Overtaker 1UCreature — Merfolk Spellshaper {3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. 1/1
Territorial Witchstalker 1GCreature — Wolf Defender At the beginning of combat on your turn, if you control a creature with power 4 or greater, Territorial Witchstalker gets +1/+0 until end of turn and can attack this turn as though it didn't have defender. 2/3
Clinging Mists 2GInstant Prevent all combat damage that would be dealt this turn. Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.
Sleeper's Robe UBEnchantment — Aura Enchant creature Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
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