Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Vivien's Stampede

4GG · Sorcery

Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn.

Similar cards

Color identity:
NameManaTypeText
Fight as One WInstant Choose one or both — • Target Human creature you control gets +1/+1 and gains indestructible until end of turn. • Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.
Psychic Vortex 2UUEnchantment Cumulative upkeep—Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your end step, sacrifice a land and discard your hand.
Mobile Fort 4Artifact Creature — Wall Defender (This creature can't attack.) {3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn. 0/6
Walking Wall 4Artifact Creature — Wall Defender {3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn. 0/6
Ulvenwald Observer 4GGCreature — Treefolk Whenever a creature you control with toughness 4 or greater dies, draw a card. 6/6
Iron Tusk Elephant 4WCreature — Elephant Trample 3/3
War Mammoth 3GCreature — Elephant Trample 3/3
Wild Elephant 3GCreature — Elephant Trample 3/3
Bearer of the Heavens 7RCreature — Giant When Bearer of the Heavens dies, destroy all permanents at the beginning of the next end step. 10/10
Armor of Shadows BInstant Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.)
Page 192