Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Vivien's Talent

1GG · Enchantment — Aura

Enchant planeswalker Enchanted planeswalker has "[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order." Whenever a nontoken creature enters the battlefield under your control, put a loyalty counter on enchanted planeswalker.

Similar cards

Color identity:
NameManaTypeText
The Grand Evolution Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield. II — Distribute seven +1/+1 counters among any number of target creatures you control. III — Until end of turn, creatures you control gain "{1}: This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield (front face up).
Slash the Ranks 3WWSorcery Destroy all creatures and planeswalkers except for commanders.
Present Arms 2USorcery — Adventure Exchange your library with another deck you own from outside the game. Shuffle your library.
Light of Promise 2WEnchantment — Aura Enchant creature Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
Sunbond 3WEnchantment — Aura Enchant creature Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
Realms Uncharted 2GInstant Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Shielded by Faith 1WWEnchantment — Aura Enchant creature Enchanted creature has indestructible. Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature.
Case of the Locked Hothouse 3GEnchantment — Case You may play an additional land on each of your turns. To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Sterling Grove GWEnchantment Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) {1}, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Temporal Cleansing 3USorcery Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) The owner of target nonland permanent puts it into their library second from the top or on the bottom.
Page 85