M:tG card similarity search
2G · Instant
Target land becomes a 3/3 creature until end of turn. It's still a land. Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Tin Street Market | 4R | Enchantment — Aura | Enchant land Enchanted land has "{T}, Discard a card: Draw a card." |
Strip Mine | Land | {T}: Add {C}. {T}, Sacrifice Strip Mine: Destroy target land. | |
Halimar Wavewatch | 1U | Creature — Merfolk Soldier | Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 0/6 LEVEL 5+ 6/6 Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 0/3 |
Alchor's Tomb | 4 | Artifact | {2}, {T}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.) |
Frost Walker | 1U | Creature — Elemental | When Frost Walker becomes the target of a spell or ability, sacrifice it. 4/1 |
Walker of the Wastes | 4C | Creature — Eldrazi | ({C} represents colorless mana.) Trample Walker of the Wastes gets +1/+1 for each land you control named Wastes. 4/4 |
Noxious Field | 1BB | Enchantment — Aura | Enchant land Enchanted land has "{T}: This land deals 1 damage to each creature and each player." |
Territorial Maro | 4G | Creature — Elemental | Domain — Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control. */* |
Wave-Wing Elemental | 5U | Creature — Elemental | Flying Landfall — Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn. 3/4 |
Balance | 1W | Sorcery | Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. |