Card Codex

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17 May 2024: Card library updated.

Vizkopa Guildmage

WB · Creature — Human Wizard

{1}{W}{B}: Target creature gains lifelink until end of turn. {1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life. 2/2

Similar cards

Color identity:
NameManaTypeText
Ghost Council of Orzhova WWBBLegendary Creature — Spirit When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life. {1}, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step. 4/4
Inspiring Cleric 2WCreature — Vampire Cleric When Inspiring Cleric enters the battlefield, you gain 4 life. 3/2
Tamanoa RGWCreature — Spirit Whenever a noncreature source you control deals damage, you gain that much life. 2/4
Wildheart Invoker 2GGCreature — Elf Shaman {8}: Target creature gets +5/+5 and gains trample until end of turn. 4/3
Slayers' Stronghold Land {T}: Add {C}. {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Domineering Will 3UInstant Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.
Multiform Wonder 5Artifact Creature — Construct When Multiform Wonder enters the battlefield, you get {E}{E}{E} (three energy counters). Pay {E}: Multiform Wonder gains your choice of flying, vigilance, or lifelink until end of turn. Pay {E}: Multiform Wonder gets +2/-2 or -2/+2 until end of turn. 3/3
Dwarven Forge-Chanter 1RCreature — Dwarf Wizard Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 1/3
Leechridden Swamp Land — Swamp ({T}: Add {B}.) Leechridden Swamp enters the battlefield tapped. {B}, {T}: Each opponent loses 1 life. Activate only if you control two or more black permanents.
Hanweir Battlements Land {T}: Add {C}. {R}, {T}: Target creature gains haste until end of turn. {3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
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