M:tG card similarity search
2U · Creature — Merfolk Wizard
{U}{U}, {T}: Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Onward | 2R | Instant | Target creature gets +X/+0 until end of turn, where X is its power. |
Rush of Blood | 2R | Instant | Target creature gets +X/+0 until end of turn, where X is its power. |
Refibrillator | Artifact — Contraption | Whenever you crank Refibrillator, return target creature card from your graveyard to your hand. | |
Fire Imp | 2R | Creature — Imp | When Fire Imp enters the battlefield, it deals 2 damage to target creature. 2/1 |
Guiding Voice | W | Sorcery | Put a +1/+1 counter on target creature. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
Will, Scion of Peace | 1WU | Legendary Creature — Human Wizard | Vigilance {T}: Spells you cast this turn that are white and/or blue cost {X} less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery. 2/4 |
Killer | 2RR | Sorcery | Killer deals 3 damage to target creature and each other creature that shares a creature type with it. |
Serra's Blessing | 1W | Enchantment | Creatures you control have vigilance. (Attacking doesn't cause them to tap.) |
Dark Temper | 2R | Instant | Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead. |
Diaochan, Artful Beauty | 3R | Legendary Creature — Human Advisor | {T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate only during your turn, before attackers are declared. 1/1 |