Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Vodalian Mystic

1U · Creature — Merfolk Wizard

{T}: Target instant or sorcery spell becomes the color of your choice. 1/1

Similar cards

Color identity:
NameManaTypeText
Nucklavee 4U/RU/RCreature — Beast When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand. When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand. 4/4
A-Will, Scholar of Frost 4ULegendary Planeswalker — Will Instant and sorcery spells you cast cost {1} less to cast. [+1]: Up to one target creature has base power and toughness 0/2 until your next turn. [−3]: Draw two cards. [−8]: Exile up to five target permanents. For each permanent exiled this way, its controller creates a 4/4 blue and red Elemental creature token. Loyalty 5
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Baral and Kari Zev 1URLegendary Creature — Human First strike, menace Whenever you cast your first instant or sorcery spell each turn, you may cast a spell with lesser mana value that shares a card type with it from your hand without paying its mana cost. If you don't, create First Mate Ragavan, a legendary 2/1 red Monkey Pirate creature token. It gains haste until end of turn. 2/4
Meteor Crater Land {T}: Choose a color of a permanent you control. Add one mana of that color.
Sunstreak Phoenix 2RRCreature — Phoenix Flying If it's neither day nor night, it becomes day as Sunstreak Phoenix enters the battlefield. Whenever day becomes night or night becomes day, you may pay {1}{R}. If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped. 4/2
Sol Grail 3Artifact As Sol Grail enters the battlefield, choose a color. {T}: Add one mana of the chosen color.
In the Eye of Chaos 2UWorld Enchantment Whenever a player casts an instant spell, counter it unless that player pays {X}, where X is its mana value.
Rappelling Scouts 2WWCreature — Human Rebel Scout Flying {2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn. 1/4
Tarnation Vista Land Tarnation Vista enters the battlefield tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. {1}, {T}: For each color among monocolored permanents you control, add one mana of that color.
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