Card Codex

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17 May 2024: Card library updated.

Vodalian Zombie

UB · Creature — Merfolk Zombie

Protection from green 2/2

Similar cards

Color identity:
NameManaTypeText
Birchlore Rangers GCreature — Elf Druid Ranger Tap two untapped Elves you control: Add one mana of any color. Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/1
Commander's Plate 1Artifact — Equipment Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. Equip commander {3} Equip {5}
Zendikar Farguide 4GCreature — Elemental Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 3/3
Rummaging Wizard 3UCreature — Human Wizard {2}{U}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) 2/2
Vodalian Mystic 1UCreature — Merfolk Wizard {T}: Target instant or sorcery spell becomes the color of your choice. 1/1
Bloom Tender 1GCreature — Elf Druid {T}: For each color among permanents you control, add one mana of that color. 1/1
Alchor's Tomb 4Artifact {2}, {T}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.)
Cartel Aristocrat WBCreature — Human Advisor Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn. 2/2
Talrand, Sky Summoner 2UULegendary Creature — Merfolk Wizard Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying. 2/2
A-Harald Unites the Elves 2BGEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill five cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield. II — Put a +1/+1 counter on each Elf you control. III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.
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