M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Last-Minute Chopping | 1UB | Sorcery | Ask target opponent if they remembered to get you a present. If they say yes, they put a card they own from outside the game into your hand. Otherwise, you gain control of target permanent they control. |
Desert Twister | 4GG | Sorcery | Destroy target permanent. |
Vindicate | 1WB | Sorcery | Destroy target permanent. |
Cloudcrown Oak | 2GG | Creature — Treefolk Warrior | Reach (This creature can block creatures with flying.) 3/4 |
Deadly Wanderings | 3BB | Enchantment | As long as you control exactly one creature, that creature gets +2/+0 and has deathtouch and lifelink. |
Cold-Eyed Selkie | 1G/UG/U | Creature — Merfolk Rogue | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. 1/1 |
Patrol Hound | 1W | Creature — Dog | Discard a card: Patrol Hound gains first strike until end of turn. 2/2 |
Stonecoil Serpent | X | Artifact Creature — Snake | Reach, trample, protection from multicolored Stonecoil Serpent enters the battlefield with X +1/+1 counters on it. 0/0 |
Wizards of Thay | 3U | Creature — Human Wizard | Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Instant and sorcery spells you cast cost {1} less to cast. You may cast sorcery spells as though they had flash. 3/3 |
Intangible Virtue | 1W | Enchantment | Creature tokens you control get +1/+1 and have vigilance. |