M:tG card similarity search
2WW · Creature — Angel
Flying As Voice of All enters the battlefield, choose a color. Voice of All has protection from the chosen color. 2/2
Name | Mana | Type | Text |
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Vulshok Heartstoker | 2R | Creature — Human Shaman | When Vulshok Heartstoker enters the battlefield, target creature gets +2/+0 until end of turn. 2/2 |
Nim Deathmantle | 2 | Artifact — Equipment | Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it. Equip {4} |
Secluded Glen | Land | As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped. {T}: Add {U} or {B}. | |
Marrow Chomper | 3BG | Creature — Zombie Lizard | Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) When Marrow Chomper enters the battlefield, you gain 2 life for each creature it devoured. 3/3 |
Crown-Hunter Hireling | 4R | Creature — Ogre Mercenary | When Crown-Hunter Hireling enters the battlefield, you become the monarch. Crown-Hunter Hireling can't attack unless defending player is the monarch. 4/4 |
Vampire Charmseeker | 6UB | Creature — Vampire Wizard | Assist (Another player can pay up to {6} of this spell's cost.) Flying When Vampire Charmseeker enters the battlefield, return target instant, sorcery, or creature card from a graveyard to its owner's hand. 3/4 |
Behemoth Sledge | 1GW | Artifact — Equipment | Equipped creature gets +2/+2 and has trample and lifelink. Equip {3} |
Loxodon Warhammer | 3 | Artifact — Equipment | Equipped creature gets +3/+0 and has trample and lifelink. Equip {3} |
Leather Armor | 1 | Artifact — Equipment | Equipped creature gets +0/+1 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {0}. Activate only once each turn. |
Roaming Ghostlight | 3UU | Creature — Spirit | Flying When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand. 3/2 |