Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Voice of Grace

3W · Creature — Angel

Flying, protection from black 2/2

Similar cards

Color identity:
NameManaTypeText
Necromantic Selection 4BBBSorcery Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
Sunblast Angel 4WWCreature — Angel Flying When Sunblast Angel enters the battlefield, destroy all tapped creatures. 4/5
Windbrisk Raptor 5WWCreature — Bird Flying Attacking creatures you control have lifelink. 5/7
Trained Condor 2UCreature — Bird Flying Whenever Trained Condor attacks, another target creature you control gains flying until end of turn. 2/1
Tempest Djinn UUUCreature — Djinn Flying Tempest Djinn gets +1/+0 for each basic Island you control. 0/4
Magus of the Bridge BBBCreature — Human Wizard Whenever a nontoken creature is put into your graveyard from the battlefield, create a 2/2 black Zombie creature token. When a creature is put into an opponent's graveyard from the battlefield, exile Magus of the Bridge. 4/4
Swooping Protector 3WCreature — Bird Citizen Flash Flying Swooping Protector enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) 2/1
Emerald Dragon 4GGCreature — Dragon Flying, trample 4/4
Ethersworn Sphinx 7WUArtifact Creature — Sphinx Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 4/4
Solemn Doomguide 3BBCreature — Tiefling Cleric Flying Each creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth {1}{B}. ({1}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/5
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