Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Voice of Reason

3W · Creature — Angel

Flying, protection from blue 2/2

Similar cards

Color identity:
NameManaTypeText
Niv-Mizzet, Supreme WUBRGLegendary Creature — Dragon Avatar Flying, hexproof from monocolored Each instant and sorcery card in your graveyard that's exactly two colors has jump-start. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.) 5/5
Windborne Charge 2WWSorcery Two target creatures you control each get +2/+2 and gain flying until end of turn.
Fallen Angel 3BBCreature — Angel Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. 3/3
Paragon of the Amesha 2WCreature — Human Knight First strike {W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink. 2/2
Norn's Choirmaster 3WWCreature — Phyrexian Angel Flying, first strike Whenever a commander you control enters the battlefield or attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 5/4
Skithiryx, the Blight Dragon 3BBLegendary Creature — Phyrexian Dragon Skeleton Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {B}: Skithiryx, the Blight Dragon gains haste until end of turn. {B}{B}: Regenerate Skithiryx. 4/4
Siege Dragon 5RRCreature — Dragon Flying When Siege Dragon enters the battlefield, destroy all Walls your opponents control. Whenever Siege Dragon attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls. 5/5
Cloud Crusader 2WWCreature — Human Knight Flying First strike (This creature deals combat damage before creatures without first strike.) 2/3
Skirge Familiar 4BCreature — Phyrexian Imp Flying Discard a card: Add {B}. 3/2
Ethereal Whiskergill 3UCreature — Elemental Flying Ethereal Whiskergill can't attack unless defending player controls an Island. 4/3
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