M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Gideon, the Oathsworn | 4WW | Legendary Planeswalker — Gideon | Whenever you attack with two or more non-Gideon creatures, put a +1/+1 counter on each of those creatures. [+2]: Until end of turn, Gideon, the Oathsworn becomes a 5/5 white Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. (He can't attack if he was cast this turn.) [−9]: Exile Gideon, the Oathsworn and each creature your opponents control. Loyalty 4 |
Vampire Champion | 3B | Creature — Vampire Soldier | Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 3/3 |
Stormwatch Eagle | 3U | Creature — Bird | Flying Sacrifice a land: Return Stormwatch Eagle to its owner's hand. 2/1 |
Sapphire Leech | 1U | Creature — Leech | Flying Blue spells you cast cost {U} more to cast. 2/2 |
Iridescent Drake | 3U | Creature — Drake | Flying When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake. 2/2 |
Veiled Ascension | 3W | Enchantment | When Veiled Ascension enters the battlefield, put a flying counter on each face-down creature you control. Face-down creatures you control enter the battlefield with a flying counter on them. At the beginning of your upkeep, you may cloak the top card of your library. |
Volcano Imp | 3B | Creature — Imp | Flying {1}{R}: Volcano Imp gains first strike until end of turn. 2/2 |
Archfiend's Vessel | B | Creature — Human Cleric | Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying. 1/1 |
Windborne Charge | 2WW | Sorcery | Two target creatures you control each get +2/+2 and gain flying until end of turn. |
Westvale Cult Leader | Creature — Human Cleric | Westvale Cult Leader's power and toughness are each equal to the number of creatures you control. At the beginning of your end step, create a 1/1 white and black Human Cleric creature token. */* |