Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Voices from the Void

4B · Sorcery

Domain — Target player discards a card for each basic land type among lands you control.

Similar cards

Color identity:
NameManaTypeText
Mirran Safehouse 3Artifact As long as Mirran Safehouse is on the battlefield, it has all activated abilities of all land cards in all graveyards.
Lamplighter of Selhoff 4UCreature — Zombie Horror When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card. 3/5
Reap and Sow 3GSorcery Choose one — • Destroy target land. • Search your library for a land card, put that card onto the battlefield, then shuffle. Entwine {1}{G} (Choose both if you pay the entwine cost.)
Volrath the Fallen 3BBBLegendary Creature — Phyrexian Shapeshifter {1}{B}, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's mana value. 6/4
Commune with Spirits GSorcery Look at the top four cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Violent Impact 3RSorcery Destroy target artifact or land. Cycling {2} ({2}, Discard this card: Draw a card.)
Volcanic Submersion 4RSorcery Destroy target artifact or land. Cycling {2} ({2}, Discard this card: Draw a card.)
Goblin Shrine 1RREnchantment — Aura Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0. When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.
Boareskyr Tollkeeper 1WCreature — Orc Knight When Boareskyr Tollkeeper enters the battlefield, target opponent reveals all creature and land cards in their hand. Choose one of them. That card perpetually gains "This permanent enters the battlefield tapped." 3/1
Hell Mongrel 3BCreature — Nightmare Dog Discard a card: Hell Mongrel gets +1/+1 until end of turn. Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 4/3
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