M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Lay Claim | 5UU | Enchantment — Aura | Enchant permanent You control enchanted permanent. Cycling {2} ({2}, Discard this card: Draw a card.) |
Druid of Purification | 3G | Creature — Human Druid | When Druid of Purification enters the battlefield, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way. 2/3 |
Slaughter Pact | 0 | Instant | Destroy target nonblack creature. At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game. |
Gate to Phyrexia | BB | Enchantment | Sacrifice a creature: Destroy target artifact. Activate only during your upkeep and only once each turn. |
Hull Breach | RG | Sorcery | Choose one — • Destroy target artifact. • Destroy target enchantment. • Destroy target artifact and target enchantment. |
Frenzied Trapbreaker | Creature — Werewolf | {1}, Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment. Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 | |
Vigorspore Wurm | 5G | Creature — Wurm | Undergrowth — When Vigorspore Wurm enters the battlefield, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Vigorspore Wurm can't be blocked by more than one creature. 6/4 |
Reality Acid | 2U | Enchantment — Aura | Enchant permanent Vanishing 3 (This Aura enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it. |
King's Assassin | 1BB | Creature — Human Assassin | {T}: Destroy target tapped creature. Activate only during your turn, before attackers are declared. 1/1 |
Akoum | Plane — Zendikar | Players may cast enchantment spells as though they had flash. Whenever chaos ensues, destroy target creature that isn't enchanted. |