Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Voidslime

GUU · Instant

Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)

Similar cards

Color identity:
NameManaTypeText
Lethal Vapors 2BBEnchantment Whenever a creature enters the battlefield, destroy it. {0}: Destroy Lethal Vapors. You skip your next turn. Any player may activate this ability.
Keeper of the Flame RRCreature — Human Wizard {R}, {T}: Choose target opponent who had more life than you did as you activated this ability. Keeper of the Flame deals 2 damage to that player. 1/2
Steady Tortoise 4GCreature — Turtle Ward {2} Whenever you attack, Steady Tortoise perpetually gets +1/+1. This ability also triggers if Steady Tortoise is in exile. 3/3
Shelkin Brownie 1GCreature — Ouphe {T}: Target creature loses all "bands with other" abilities until end of turn. 1/1
Cephalid Aristocrat 4UCreature — Cephalid Noble Whenever Cephalid Aristocrat becomes the target of a spell or ability, mill two cards. 3/3
Forge Anew 2WEnchantment When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield. As long as it's your turn, you may activate equip abilities any time you could cast an instant. You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns.
Biomancer's Familiar GUCreature — Mutant Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. {T}: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it. 2/2
Heartstone 3Artifact Activated abilities of creatures cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana.
Xander's Wake 1BEnchantment Whenever one or more creatures you control die, draft a card from Xander's Wake's spellbook. This ability triggers only once each turn.
Cowardice 3UUEnchantment Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)
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