M:tG card similarity search
3RR · Creature — Human Werewolf
Menace, haste Whenever Volatile Arsonist attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/4
Name | Mana | Type | Text |
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Hollow Dogs | 4B | Creature — Phyrexian Zombie Dog | Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn. 3/3 |
Meteor Storm | RG | Enchantment | {2}{R}{G}, Discard two cards at random: Meteor Storm deals 4 damage to any target. |
Siege Dragon | 5RR | Creature — Dragon | Flying When Siege Dragon enters the battlefield, destroy all Walls your opponents control. Whenever Siege Dragon attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls. 5/5 |
Soulhunter Rakshasa | 3BB | Creature — Demon | Soulhunter Rakshasa can't block. When Soulhunter Rakshasa enters the battlefield, if you cast it from your hand, it deals 1 damage to target opponent for each Swamp you control. 5/5 |
Tan Jolom, the Worldwalker | 1GWU | Legendary Creature — Spirit | At the beginning of combat on your turn, choose up to one target artifact or land you control that isn't a creature or token. Until end of turn, it becomes a 3/3 Spirit creature with vigilance and double team in addition to its other types. 3/3 |
Portal Manipulator | 2W/UW/U | Creature — Human Wizard | Flash When Portal Manipulator enters the battlefield during the declare attackers step, choose target player and any number of target attacking creatures their opponents control. Those creatures are now attacking that player. 3/2 |
Rakdos Cackler | B/R | Creature — Devil | Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) 1/1 |
Whipkeeper | 2RR | Creature — Dwarf | {T}: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn. 1/1 |
Scouring Sands | 1R | Sorcery | Scouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
Rally Maneuver | 2W | Instant | Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn. |