Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Volatile Arsonist

3RR · Creature — Human Werewolf

Menace, haste Whenever Volatile Arsonist attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/4

Similar cards

Color identity:
NameManaTypeText
Motivated Pony 4GCreature — Horse Trample, haste Whenever Motivated Pony attacks, attacking creatures get +1/+1 until end of turn. If a Food entered the battlefield under your control this turn, untap those creatures and they get an additional +2/+2 until end of turn. 3/3
Cormela, Glamour Thief 1UBRLegendary Creature — Vampire Rogue Haste {1}, {T}: Add {U}{B}{R}. Spend this mana only to cast instant and/or sorcery spells. When Cormela, Glamour Thief dies, return up to one target instant or sorcery card from your graveyard to your hand. 2/4
Sardian Avenger 1RCreature — Goblin Warrior First strike, trample Whenever Sardian Avenger attacks, it gets +X/+0 until end of turn, where X is the number of artifacts your opponents control. Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Sardian Avenger deals 1 damage to that player. 1/1
Xira, the Golden Sting 1BRGLegendary Creature — Insect Assassin Flying, haste Whenever Xira, the Golden Sting attacks, put an egg counter on another target creature without an egg counter on it. When that creature dies, if it has an egg counter on it, draw a card and create a 1/1 black Insect creature token with flying. 3/3
Imperious Oligarch WBCreature — Human Cleric Vigilance Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) 2/1
Faerie Snoop 1UBCreature — Faerie Detective Flying Disguise {1}{U/B}{U/B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Faerie Snoop is turned face up, look at the top two cards of your library. Put one into your hand and the other into your graveyard. 1/4
Ancient Cornucopia 2GArtifact Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn. {T}: Add one mana of any color.
Steel-Plume Marshal 3WWCreature — Bird Soldier Flying Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn. 3/3
Pyromantic Pilgrim 2RCreature — Human Wizard Haste (This creature can attack and {T} as soon as it comes under your control.) 3/1
Midnight Charm BInstant Choose one — • Midnight Charm deals 1 damage to target creature and you gain 1 life. • Target creature gains first strike until end of turn. • Tap target creature.
Page 289