M:tG card similarity search
2R · Creature — Elemental Chimera
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck. {1}{R}: Choose a card at random you exiled with cards named Volatile Chimera. Volatile Chimera becomes a copy of that card, except it has this ability. 3/2
Name | Mana | Type | Text |
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Frost Walker | 1U | Creature — Elemental | When Frost Walker becomes the target of a spell or ability, sacrifice it. 4/1 |
Moon-Blessed Cleric | 2W | Creature — Human Elf Cleric | Divine Intervention — When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top. 3/2 |
Jester's Sombrero | 2 | Artifact | {2}, {T}, Sacrifice Jester's Sombrero: Look at target player's sideboard, choose three cards from it, and remove those cards from the match. |
Sigardian Evangel | 1W | Creature — Human Cleric | When Sigardian Evangel enters the battlefield, conjure a card named Sigardian Evangel into your hand. Discard that card at the beginning of the next end step. When Sigardian Evangel enters the battlefield, tap target permanent you don't control. 3/1 |
Gift of the Gargantuan | 2G | Sorcery | Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. |
Vivid Revival | 4G | Sorcery | Return up to three target multicolored cards from your graveyard to your hand. Exile Vivid Revival. |
Titan's Presence | 3 | Instant | As an additional cost to cast this spell, reveal a colorless creature card from your hand. Exile target creature if its power is less than or equal to the revealed card's power. |
Wyll's Reversal | 2R | Instant | Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control. 1—14 | You may choose new targets for that spell or ability. 15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy. |
Angelic Cub | 1W | Creature — Cat Angel | Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it. As long as Angelic Cub has three or more +1/+1 counters on it, it has flying. 1/1 |
Fury Storm | 2RR | Instant | When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. Copy target instant or sorcery spell. You may choose new targets for the copy. |