M:tG card similarity search
4RR · Sorcery
Destroy target land. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Name | Mana | Type | Text |
---|---|---|---|
Manic Vandal | 2R | Creature — Human Warrior | When Manic Vandal enters the battlefield, destroy target artifact. 2/2 |
Lethal Scheme | 2BB | Instant | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) |
Tunnel | R | Instant | Destroy target Wall. It can't be regenerated. |
Crackling Emergence | 1R | Enchantment — Aura | Enchant land you control Enchanted land is a 3/3 red Spirit creature with haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn. |
Eye to Eye | 2B | Instant | You and target creature's controller have a staring contest. If you win, destroy that creature. |
Duergar Hedge-Mage | 2R/W | Creature — Dwarf Shaman | When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact. When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment. 2/2 |
Rambunctious Mutt | 3WW | Creature — Dog | When Rambunctious Mutt enters the battlefield, destroy target artifact or enchantment an opponent controls. 3/4 |
Hammerheim Deadeye | 3R | Creature — Giant Warrior | Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Hammerheim Deadeye enters the battlefield, destroy target creature with flying. 3/3 |
Harmonious Emergence | 3G | Enchantment — Aura | Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn. |
Survey the Wreckage | 4R | Sorcery | Destroy target land. Create a 1/1 red Goblin creature token. |