Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Volcanic Rambler

5R · Creature — Elemental

{2}{R}: Volcanic Rambler deals 1 damage to target player or planeswalker. 6/4

Similar cards

Color identity:
NameManaTypeText
Samite Archer 1WUCreature — Human Cleric Archer {T}: Prevent the next 1 damage that would be dealt to any target this turn. {T}: Samite Archer deals 1 damage to any target. 1/1
Quakebringer 3RRCreature — Giant Berserker Your opponents can't gain life. At the beginning of your upkeep, Quakebringer deals 2 damage to each opponent. This ability triggers only if Quakebringer is on the battlefield or if Quakebringer is in your graveyard and you control a Giant. Foretell {2}{R}{R} 5/4
Ifh-Bíff Efreet 2GGCreature — Efreet Flying {G}: Ifh-Bíff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability. 3/3
Gallifrey Falls 4RRInstant Gallifrey Falls deals 4 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. Fuse (You may cast one or both halves of this card from your hand.)
Rockslide Sorcerer 3RCreature — Human Wizard Whenever you cast an instant, sorcery, or Wizard spell, Rockslide Sorcerer deals 1 damage to any target. 3/3
Final Flare 2RInstant As an additional cost to cast this spell, sacrifice a creature or enchantment. Final Flare deals 5 damage to target creature.
Soul of Magma 3RRCreature — Spirit Whenever you cast a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature. 2/2
Switchgrass Grazer 2RRCreature — Horse Mount Haste Whenever Switchgrass Grazer attacks, it deals 1 damage to any target. If Switchgrass Grazer is saddled and a creature was dealt damage this way, that creature perpetually gains "This creature can't block" and "Damage isn't removed from this creature during cleanup steps." Saddle 1 4/4
Vraska's Fall 2BInstant Each opponent sacrifices a creature or planeswalker and gets a poison counter.
Anger of the Gods 1RRSorcery Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Page 136