M:tG card similarity search
2R · Creature — Vampire Warrior
Backup 2 (When this creature enters the battlefield, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) {1}, Sacrifice this creature: It deals damage equal to its power to any target. 1/1
Name | Mana | Type | Text |
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Red-Hot Hottie | 2RR | Creature — Elemental | Whenever Red-Hot Hottie deals damage to a creature, put a third-degree-burn counter on that creature. It gains "At the beginning of each end step, sacrifice this creature unless you scream 'Aaah!' at the top of your lungs." 2/5 |
Circle of Protection: Artifacts | 1W | Enchantment | {2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. |
Circle of Protection: Red | 1W | Enchantment | {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. |
Neko-Te | 3 | Artifact — Equipment | Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield. Whenever equipped creature deals damage to a player, that player loses 1 life. Equip {2} |
Cold Snap | 2W | Enchantment | Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands they control. |
Baldin, Century Herdmaster | 4WW | Legendary Creature — Human Warrior | As long as it's your turn, each creature assigns combat damage equal to its toughness rather than its power. Whenever Baldin, Century Herdmaster attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand. 0/7 |
Karsus Depthguard | 2R | Creature — Viashino Warrior | Defender As long as Karsus Depthguard's power is 5 or greater, it can attack as though it didn't have defender. 4/3 |
Undercity's Embrace | 2B | Instant | Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life. |
Circle of Protection: Blue | 1W | Enchantment | {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. |
Circle of Protection: Black | 1W | Enchantment | {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. |