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17 May 2024: Card library updated.

Volo, Guide to Monsters

2GU · Legendary Creature — Human Wizard

Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell. (A copy of a creature spell becomes a token.) 3/2

Similar cards

Color identity:
NameManaTypeText
Savage Stomp 2GSorcery This spell costs {2} less to cast if it targets a Dinosaur you control. Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
A-Syndicate Infiltrator 2UBCreature — Vampire Wizard Flying, ward {2} As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2. 3/3
Chill Haunting 1BInstant As an additional cost to cast this spell, exile X creature cards from your graveyard. Target creature gets -X/-X until end of turn.
Sliver Hivelord WUBRGLegendary Creature — Sliver Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.) 5/5
Gut, Devious Fanatic 4URRLegendary Creature — Goblin Shaman When this creature specializes, create a token that's a copy of a creature card exiled with this creature, except it's 3/3 and has flying and haste. Sacrifice it at the beginning of your next end step. 5/4
Repopulate 1GInstant Shuffle all creature cards from target player's graveyard into that player's library. Cycling {2} ({2}, Discard this card: Draw a card.)
Qarsi Deceiver 1UCreature — Naga Wizard {T}: Add {C}. Spend this mana only to cast a face-down creature spell, pay a mana cost to turn a manifested creature face up, or pay a morph cost. (A megamorph cost is a morph cost.) 0/4
Barishi 2GGCreature — Elemental When Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library. 4/3
Copy Catchers 1UCreature — Faerie Flying Whenever you surveil, you may pay {1}{U}. If you do, create a token that's a copy of Copy Catchers. 2/1
Lightning Cloud 3REnchantment Whenever a player casts a red spell, you may pay {R}. If you do, Lightning Cloud deals 1 damage to any target.
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