M:tG card similarity search
1G · Enchantment
{2}, Tap an untapped creature you control: You gain 2 life. Activate only as a sorcery.
Name | Mana | Type | Text |
---|---|---|---|
Dungeon Map | 3 | Artifact | {T}: Add {C}. {3}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) |
Enatu Golem | 6 | Artifact Creature — Golem | When Enatu Golem dies, you gain 4 life. 3/5 |
Tarpan | G | Creature — Horse | When Tarpan dies, you gain 1 life. 1/1 |
Auspicious Ancestor | 3W | Creature — Human Cleric | When Auspicious Ancestor dies, you gain 3 life. Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. 2/3 |
High Market | Land | {T}: Add {C}. {T}, Sacrifice a creature: You gain 1 life. | |
Thousand-Year Elixir | 3 | Artifact | You may activate abilities of creatures you control as though those creatures had haste. {1}, {T}: Untap target creature. |
Krosan Druid | 2G | Creature — Centaur Druid | Kicker {4}{G} (You may pay an additional {4}{G} as you cast this spell.) When Krosan Druid enters the battlefield, if it was kicked, you gain 10 life. 2/3 |
Samite Herbalist | 1W | Creature — Human Cleric | Whenever Samite Herbalist becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2/1 |
Highland Game | 1G | Creature — Elk | When Highland Game dies, you gain 2 life. 2/1 |
Armistice | 2W | Enchantment | {3}{W}{W}: You draw a card and target opponent gains 3 life. |