Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Volrath's Motion Sensor

B · Enchantment — Aura

Enchant player As Volrath's Motion Sensor enters the battlefield, choose one of enchanted player's hands. That player balances Volrath's Motion Sensor on the back of that hand. When Volrath's Motion Sensor falls off the chosen hand, sacrifice Volrath's Motion Sensor and enchanted player loses 3 life.

Similar cards

Color identity:
NameManaTypeText
Stern Proctor UUCreature — Human Wizard When Stern Proctor enters the battlefield, return target artifact or enchantment to its owner's hand. 1/2
Divine Reckoning 2WWSorcery Each player chooses a creature they control. Destroy the rest. Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Archangel of Strife 5WWCreature — Angel Flying As Archangel of Strife enters the battlefield, each player chooses war or peace. Creatures controlled by players who chose war get +3/+0. Creatures controlled by players who chose peace get +0/+3. 6/6
Jolrael's Favor 1GEnchantment — Aura Flash Enchant creature {1}{G}: Regenerate enchanted creature.
Impulsive Destruction Sorcery Each player may sacrifice an artifact or enchantment. Impulsive Destruction deals 3 damage to each player who didn't sacrifice a permanent this way.
Wretched Confluence 3BBInstant Choose three. You may choose the same mode more than once. • Target player draws a card and loses 1 life. • Target creature gets -2/-2 until end of turn. • Return target creature card from your graveyard to your hand.
Liliana's Indignation XBSorcery Mill X cards. Target player loses 2 life for each creature card put into your graveyard this way.
Wandering Eye 2UCreature — Illusion Flying Players play with their hands revealed. 1/3
Ordeal of Heliod 1WEnchantment — Aura Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod. When you sacrifice Ordeal of Heliod, you gain 10 life.
Consuming Tide 2UUSorcery Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
Page 104