Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Volrath, the Shapestealer

2BGU · Legendary Creature — Phyrexian Shapeshifter

At the beginning of combat on your turn, put a -1/-1 counter on up to one target creature. {1}: Until your next turn, Volrath, the Shapestealer becomes a copy of target creature with a counter on it, except it's 7/5 and it has this ability. 7/5

Similar cards

Color identity:
NameManaTypeText
Nightmare Moon 4BBLegendary Creature — Alicorn Flying As long as it's nighttime, Nightmare Moon gets +2/+2 and has menace. {6}: Transform Nightmare Moon. Anypony may activate this ability or help pay the cost. When they do, they become your friend. 6/6
Vannifar, Evolved Enigma 2GULegendary Creature — Elf Ooze Wizard At the beginning of combat on your turn, choose one — • Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) • Put a +1/+1 counter on each colorless creature you control. 3/4
Don't Move 3WWSorcery Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
Quirion Druid 2GCreature — Elf Druid {G}, {T}: Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.) 1/2
Academic Dispute RInstant Target creature blocks this turn if able. You may have it gain reach until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Sight of the Scalelords 4GEnchantment At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn.
Saltfield Recluse 2WCreature — Human Rebel Cleric {T}: Target creature gets -2/-0 until end of turn. 1/2
Mimic 2Artifact — Treasure {T}, Sacrifice Mimic: Add one mana of any color. {2}: Mimic becomes a Shapeshifter artifact creature with base power and toughness 3/3 until end of turn.
Preston Garvey, Minuteman 2RGWLegendary Creature — Human Soldier At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has '{T}: Add one mana of any color.'" Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control. 4/4
Vampirism 1BEnchantment — Aura Enchant creature When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1.
Page 185