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17 May 2024: Card library updated.

Volshe Tideturner

1U · Creature — Merfolk Wizard

{T}: Add {U}. Spend this mana only to cast an instant or sorcery spell or a kicked spell. 1/3

Similar cards

Color identity:
NameManaTypeText
Olórin's Searing Light 2RWInstant Each opponent exiles a creature with the greatest power among creatures that player controls. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Olórin's Searing Light deals damage to each opponent equal to the power of the creature they exiled.
Drannith Magistrate 1WCreature — Human Wizard Your opponents can't cast spells from anywhere other than their hands. 1/3
Sarkhan, Fireblood 1RRLegendary Planeswalker — Sarkhan [+1]: You may discard a card. If you do, draw a card. [+1]: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells. [−7]: Create four 5/5 red Dragon creature tokens with flying. Loyalty 3
Gravelgill Duo 2U/BCreature — Merfolk Rogue Warrior Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn. Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) 2/1
Ertai, Wizard Adept 2ULegendary Creature — Human Wizard {2}{U}{U}, {T}: Counter target spell. 1/1
Slickshot Show-Off 1RCreature — Bird Wizard Flying, haste Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 1/2
A-Teferi, Time Raveler 2WULegendary Planeswalker — Teferi Your opponents can't cast spells during your turn. [+1]: Until your next turn, you may cast sorcery spells as though they had flash. [−3]: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card. Loyalty 5
Leafkin Druid 1GCreature — Elemental Druid {T}: Add {G}. If you control four or more creatures, add {G}{G} instead. 0/3
High Seas 2UEnchantment Red creature spells and green creature spells cost {1} more to cast.
Gond Gate Land — Gate Gates you control enter the battlefield untapped. {T}: Add {C}. {T}: Add one mana of any color that a Gate you control could produce.
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