M:tG card similarity search
RG · Creature — Human Warrior
When Voltaic Brawler enters the battlefield, you get {E}{E} (two energy counters). Whenever Voltaic Brawler attacks, you may pay {E}. If you do, it gets +1/+1 and gains trample until end of turn. 3/2
Name | Mana | Type | Text |
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Soulbright Flamekin | 1R | Creature — Elemental Shaman | {2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R}. 2/1 |
Ancient of the Equinox | Creature — Treefolk | Trample, hexproof 4/4 | |
Welkin Guide | 4W | Creature — Bird Cleric | Flying When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn. 2/2 |
Royal Trooper | 2W | Creature — Human Soldier | Whenever Royal Trooper blocks, it gets +2/+2 until end of turn. 2/2 |
Shu Defender | 2W | Creature — Human Soldier | Whenever Shu Defender blocks, it gets +0/+2 until end of turn. 2/2 |
Town Sentry | 2W | Creature — Human Soldier | Whenever Town Sentry blocks, it gets +0/+2 until end of turn. 2/2 |
Crash of Rhinos | 6GG | Creature — Rhino | Trample 8/4 |
Ebony Rhino | 7 | Artifact Creature — Rhino | Trample 4/5 |
Stampeding Rhino | 4G | Creature — Rhino | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 4/4 |
Aardwolf's Advantage | 2R | Sorcery | Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.) |