Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Voracious Greatshark

3UU · Creature — Shark

Flash When Voracious Greatshark enters the battlefield, counter target artifact or creature spell. 5/4

Similar cards

Color identity:
NameManaTypeText
Lightning Diadem 5REnchantment — Aura Enchant creature When Lightning Diadem enters the battlefield, it deals 2 damage to any target. Enchanted creature gets +2/+2.
Hungering Hydra XGCreature — Hydra Hungering Hydra enters the battlefield with X +1/+1 counters on it. Hungering Hydra can't be blocked by more than one creature. Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.) 0/0
Prized Statue 2Artifact When Prized Statue enters the battlefield or is put into a graveyard from the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Rukarumel, Biologist WUBRGLegendary Creature — Human Wizard As Rukarumel, Biologist enters the battlefield, choose a creature type. Slivers you control and nontoken creatures you control are the chosen type in addition to their other creature types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. {3}, {T}: Create a 1/1 colorless Sliver creature token. 3/3
Celestial Convergence 2WWEnchantment Celestial Convergence enters the battlefield with seven omen counters on it. At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
Crack in Time 3WEnchantment Vanishing 3 (This enchantment enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Crack in Time enters the battlefield and at the beginning of your precombat main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield.
The First Sliver WUBRGLegendary Creature — Sliver Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Sliver spells you cast have cascade. 7/7
Anzrag's Rampage 3RRSorcery Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.
Benevolent Hydra XGGCreature — Hydra Benevolent Hydra enters the battlefield with X +1/+1 counters on it. If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead. {T}, Remove a +1/+1 counter from Benevolent Hydra: Put a +1/+1 counter on another target creature you control. 1/1
_____-o-saurus 4GGCreature — Alien Dinosaur Trample When this creature enters the battlefield, you may put a name sticker on it. Put a +1/+1 counter on it for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.) 3/3
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