Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Voracious Hatchling

3W/B · Creature — Elemental

Lifelink Voracious Hatchling enters the battlefield with four -1/-1 counters on it. Whenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling. Whenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling. 6/6

Similar cards

Color identity:
NameManaTypeText
Protean Hydra XGCreature — Hydra Protean Hydra enters the battlefield with X +1/+1 counters on it. If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it. Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step. 0/0
Scatter Arc 3UInstant Counter target noncreature spell. Draw a card.
Festering Goblin BCreature — Zombie Goblin When Festering Goblin dies, target creature gets -1/-1 until end of turn. 1/1
Frilled Mystic GGUUCreature — Elf Lizard Wizard Flash When Frilled Mystic enters the battlefield, you may counter target spell. 3/2
Vinelasher Kudzu 1GCreature — Plant Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu. 1/1
Moment of Craving 1BInstant Target creature gets -2/-2 until end of turn. You gain 2 life.
Locthwain Scorn 1BSorcery — Adventure Target creature gets -3/-3 until end of turn. You gain 2 life.
Mycologist 1WCreature — Human Druid At the beginning of your upkeep, put a spore counter on Mycologist. Remove three spore counters from Mycologist: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: You gain 2 life. 0/2
Steel Dromedary 3Artifact Creature — Camel Steel Dromedary enters the battlefield tapped with two +1/+1 counters on it. Steel Dromedary doesn't untap during your untap step if it has a +1/+1 counter on it. At the beginning of combat on your turn, you may move a +1/+1 counter from Steel Dromedary onto target creature. 2/2
Rug of Smothering 3Artifact Creature — Construct Flying Whenever a player casts a spell, they lose 1 life for each spell they've cast this turn. 1/3
Page 137