M:tG card similarity search
· Creature — Eldrazi Homunculus
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Instant and sorcery spells you cast cost {1} less to cast. 3/4
Name | Mana | Type | Text |
---|---|---|---|
Lion's Eye Diamond | 0 | Artifact | Discard your hand, Sacrifice Lion's Eye Diamond: Add three mana of any one color. Activate only as an instant. |
Faunsbane Troll | 2BG | Creature — Troll | When Faunsbane Troll enters the battlefield, create a Monster Role token attached to it. (Enchanted creature gets +1/+1 and has trample.) {1}, Sacrifice an Aura attached to Faunsbane Troll: Faunsbane Troll fights target creature you don't control. If that creature would die this turn, exile it instead. Activate only as a sorcery. 4/4 |
Riphook Raider | Creature — Werewolf | Riphook Raider can't be blocked by creatures with power 2 or less. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/4 | |
Horizon Seed | 4W | Creature — Spirit | Whenever you cast a Spirit or Arcane spell, regenerate target creature. 2/1 |
Firestorm | R | Instant | As an additional cost to cast this spell, discard X cards. Firestorm deals X damage to each of X targets. |
Lightning Cloud | 3R | Enchantment | Whenever a player casts a red spell, you may pay {R}. If you do, Lightning Cloud deals 1 damage to any target. |
Spawn of Mayhem | 2BB | Creature — Demon | Spectacle {1}{B}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Flying, trample At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem. 4/4 |
Natural Order | 2GG | Sorcery | As an additional cost to cast this spell, sacrifice a green creature. Search your library for a green creature card, put it onto the battlefield, then shuffle. |
Xantid Swarm | G | Creature — Insect | Flying Whenever Xantid Swarm attacks, defending player can't cast spells this turn. 0/1 |
Weapon Rack | 4 | Artifact | Weapon Rack enters the battlefield with three +1/+1 counters on it. {T}: Move a +1/+1 counter from Weapon Rack onto target creature. Activate only as a sorcery. |