Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Voracious Vacuum

3 · Host Artifact Creature — Construct

When this creature enters the battlefield, put a +1/+1 counter on target creature. 1/1

Similar cards

Color identity:
NameManaTypeText
Myr Prototype 5Artifact Creature — Myr At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype. Myr Prototype can't attack or block unless you pay {1} for each +1/+1 counter on it. 2/2
Runaway Steam-Kin 1RCreature — Elemental Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin. Remove three +1/+1 counters from Runaway Steam-Kin: Add {R}{R}{R}. 1/1
Vastwood Hydra XGGCreature — Hydra Vastwood Hydra enters the battlefield with X +1/+1 counters on it. When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control. 0/0
Fume Spitter BCreature — Phyrexian Horror Sacrifice Fume Spitter: Put a -1/-1 counter on target creature. 1/1
Ring of Valkas 2Artifact — Equipment Equipped creature has haste. (It can attack and {T} no matter when it came under your control.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Cosi's Trickster UCreature — Merfolk Wizard Whenever an opponent shuffles their library, you may put a +1/+1 counter on Cosi's Trickster. 1/1
Ageless Entity 3GGCreature — Elemental Whenever you gain life, put that many +1/+1 counters on Ageless Entity. 4/4
Pledge of Unity 1GWInstant Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control.
Citanul Druid 1GCreature — Human Druid Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid. 1/1
Triumph of Gerrard 1WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on target creature you control with the greatest power. III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.
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