Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Voracious Varmint

1G · Creature — Varmint

Vigilance {1}, Sacrifice Voracious Varmint: Destroy target artifact or enchantment. 2/2

Similar cards

Color identity:
NameManaTypeText
Bucket List 1UREnchantment Whenever you cast a spell of a type showing on Bucket List, put a counter over that type and draw a card. If all five types on Bucket List have counters over them, sacrifice it and draw one more card. ☐ artifact ☐ creature ☐ enchantment ☐ instant ☐ sorcery
No Rest for the Wicked 1BEnchantment Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
Grove of the Guardian Land {T}: Add {C}. {3}{G}{W}, {T}, Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Create an 8/8 green and white Elemental creature token with vigilance.
Clip Wings 1GInstant Each opponent sacrifices a creature with flying.
Phantasmal Forces 3UCreature — Illusion Flying At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}. 4/1
Dire Flail RArtifact — Equipment Equipped creature gets +2/+0. Equip {1} Craft with artifact {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Tenuous Truce 1WEnchantment — Aura Enchant opponent At the beginning of enchanted opponent's end step, you and that player each draw a card. When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice Tenuous Truce.
Sandals of Abdallah 4Artifact {2}, {T}: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)
Touch the Spirit Realm 2WEnchantment When Touch the Spirit Realm enters the battlefield, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield. Channel — {1}{W}, Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
In Bolas's Clutches 4UULegendary Enchantment — Aura Enchant permanent You control enchanted permanent. Enchanted permanent is legendary.
Page 223