M:tG card similarity search
1G · Creature — Varmint
Vigilance {1}, Sacrifice Voracious Varmint: Destroy target artifact or enchantment. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Bloodfire Dwarf | R | Creature — Dwarf | {R}, Sacrifice Bloodfire Dwarf: It deals 1 damage to each creature without flying. 1/1 |
Damping Engine | 4 | Artifact | A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn. |
Grounded | 1G | Enchantment — Aura | Enchant creature Enchanted creature loses flying. |
Blue Ward | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward. |
Chief of the Foundry | 3 | Artifact Creature — Construct | Other artifact creatures you control get +1/+1. 2/3 |
Greenwood Sentinel | 1G | Creature — Elf Scout | Vigilance (Attacking doesn't cause this creature to tap.) 2/2 |
Skorpekh Lord | 2B | Artifact Creature — Necron Noble | Menace Command Protocols — Other artifact creatures you control get +1/+0 and have menace. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 3/2 |
Tangle Hulk | 5 | Artifact Creature — Phyrexian Beast | {2}{G}: Regenerate Tangle Hulk. 5/3 |
Guard Duty | W | Enchantment — Aura | Enchant creature Enchanted creature has defender. |
Imprison | B | Enchantment — Aura | Enchant creature Whenever a player activates an ability of enchanted creature with {T} in its activation cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, destroy Imprison. Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy Imprison. |