M:tG card similarity search
1G · Creature — Varmint
Vigilance {1}, Sacrifice Voracious Varmint: Destroy target artifact or enchantment. 2/2
Name | Mana | Type | Text |
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Anzrag's Rampage | 3RR | Sorcery | Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step. |
Energy Chamber | 2 | Artifact | At the beginning of your upkeep, choose one — • Put a +1/+1 counter on target artifact creature. • Put a charge counter on target noncreature artifact. |
Flash Flood | U | Instant | Choose one — • Destroy target red permanent. • Return target Mountain to its owner's hand. |
Confiscate | 4UU | Enchantment — Aura | Enchant permanent You control enchanted permanent. |
Nim Shrieker | 3B | Creature — Zombie | Flying Nim Shrieker gets +1/+0 for each artifact you control. 0/1 |
Complaints Clerk | 3W | Creature — Sloth Beast Employee | When Complaints Clerk enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) Whenever you roll a 1, create a 1/1 white Clown Robot artifact creature token. 3/3 |
Esper Charm | WUB | Instant | Choose one — • Destroy target enchantment. • Draw two cards. • Target player discards two cards. |
Hooded Assassin | 2B | Creature — Human Assassin | When Hooded Assassin enters the battlefield, choose one — • Put a +1/+1 counter on Hooded Assassin. • Destroy target creature that was dealt damage this turn. 1/2 |
Final Act | 4BB | Sorcery | Choose one or more — • Destroy all creatures. • Destroy all planeswalkers. • Destroy all battles. • Exile all graveyards. • Each opponent loses all counters. |
Bretagard Stronghold | Land | Bretagard Stronghold enters the battlefield tapped. {T}: Add {G}. {G}{W}{W}, {T}, Sacrifice Bretagard Stronghold: Put a +1/+1 counter on each of up to two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery. |