M:tG card similarity search
2U · Creature — Human Wizard
As long as you control eight or more lands, Vortex Runner gets +1/+0 and can't be blocked. 2/3
Name | Mana | Type | Text |
---|---|---|---|
A-Dwarfhold Champion | 1W | Creature — Dwarf Warrior | Ward {1} As long as Dwarfhold Champion is equipped, it gets +0/+2. 3/1 |
Daggerclaw Imp | 2B | Creature — Imp | Flying Daggerclaw Imp can't block. 3/1 |
Suspicious Stowaway | 1U | Creature — Human Rogue Werewolf | Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 1/1 |
Walking Dream | 3U | Creature — Illusion | Walking Dream can't be blocked. Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures. 3/3 |
Lionheart Maverick | W | Creature — Human Knight | Vigilance {4}{W}: Lionheart Maverick gets +1/+2 until end of turn. 1/1 |
Reckless Imp | 2B | Creature — Imp | Flying Reckless Imp can't block. Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 2/2 |
Syndicate Infiltrator | 2UB | Creature — Vampire Wizard | Flying As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2. 3/3 |
Phase Dolphin | 2U | Creature — Elemental Whale | Whenever Phase Dolphin attacks, another target attacking creature can't be blocked this turn. 1/4 |
Determined | GU | Instant | Other spells you control can't be countered this turn. Draw a card. |
Juniper Order Advocate | 2W | Creature — Human Knight | As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1. 1/2 |