Card Codex

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17 May 2024: Card library updated.

Vow of Lightning

2R · Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.

Similar cards

Color identity:
NameManaTypeText
Garrison Sergeant 3RWCreature — Viashino Soldier Garrison Sergeant has double strike as long as you control a Gate. 3/3
Keldon Mantle 1REnchantment — Aura Enchant creature {B}: Regenerate enchanted creature. {R}: Enchanted creature gets +1/+0 until end of turn. {G}: Enchanted creature gains trample until end of turn.
Horned Helm 2Artifact — Equipment Equipped creature gets +1/+1 and has trample. {G}{G}: Attach Horned Helm to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Lightning Wolf 3RCreature — Wolf {1}{R}: Lightning Wolf gains first strike until end of turn. Activate only as a sorcery. 4/3
Sanctified Charge 4WInstant Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
Patrol Hound 1WCreature — Dog Discard a card: Patrol Hound gains first strike until end of turn. 2/2
Helica Glider 2WCreature — Nightmare Squirrel Helica Glider enters the battlefield with your choice of a flying counter or a first strike counter on it. 2/2
Inner Demon 2BBEnchantment — Aura Enchant creature Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types. When Inner Demon enters the battlefield, all non-Demon creatures get -2/-2 until end of turn.
Order of the Ebon Hand BBCreature — Cleric Knight Protection from white {B}: Order of the Ebon Hand gains first strike until end of turn. {B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn. 2/1
Alpha Status 2GEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
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