M:tG card similarity search
2B · Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has menace, and can't attack you or planeswalkers you control. (It can't be blocked except by two or more creatures.)
Name | Mana | Type | Text |
---|---|---|---|
Veteran Brawlers | 1R | Creature — Human Soldier | Veteran Brawlers can't attack if defending player controls an untapped land. Veteran Brawlers can't block if you control an untapped land. 4/4 |
Dream Coat | U | Enchantment — Aura | Enchant creature {0}: Enchanted creature becomes the color or colors of your choice. Activate only once each turn. |
Scion of Shiv | 2RR | Creature — Dragon | Flying {2}{R}: Scion of Shiv perpetually gets +1/+0. 3/3 |
Blue Ribbon | 1 | Artifact — Equipment | When Blue Ribbon enters the battlefield, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach Blue Ribbon to that creature. Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.) Equip {3} |
Sunblade Elf | G | Creature — Elf Warrior | Sunblade Elf gets +1/+1 as long as you control a Plains. {4}{W}: Creatures you control get +1/+1 until end of turn. 1/1 |
Jaheira, Insightful Harper | 1GU | Legendary Creature — Human Elf Druid | Hexproof from artifacts and enchantments When this creature specializes, destroy up to one target artifact or enchantment. Scry 2. 3/4 |
Basandra, Battle Seraph | 3RW | Legendary Creature — Angel | Flying Players can't cast spells during combat. {R}: Target creature attacks this turn if able. 4/4 |
Miriam, Herd Whisperer | GW | Legendary Creature — Human Druid | As long as it's your turn, Mounts and Vehicles you control have hexproof. Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it. 3/2 |
Fumiko the Lowblood | 2RR | Legendary Creature — Human Samurai | Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.) Creatures your opponents control attack each combat if able. 3/2 |
Ophidian Eye | 2U | Enchantment — Aura | Flash (You may cast this spell any time you could cast an instant.) Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. |