M:tG card similarity search
2G · Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.
Name | Mana | Type | Text |
---|---|---|---|
Barkshell Blessing | G/W | Instant | Target creature gets +2/+2 until end of turn. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
Astral Steel | 2W | Instant | Target creature gets +1/+2 until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
Aspect of Lamprey | 3B | Enchantment — Aura | Enchant creature you control When Aspect of Lamprey enters the battlefield, target opponent discards two cards. Enchanted creature has lifelink. |
Resize | 1G | Instant | Target creature gets +3/+3 until end of turn. Recover {1}{G} (When a creature is put into your graveyard from the battlefield, you may pay {1}{G}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Artful Maneuver | 1W | Instant | Target creature gets +2/+2 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Prey's Vengeance | G | Instant | Target creature gets +2/+2 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Martial Glory | RW | Instant | Target creature gets +3/+0 until end of turn. Target creature gets +0/+3 until end of turn. |
Resounding Roar | 1G | Instant | Target creature gets +3/+3 until end of turn. Cycling {5}{R}{G}{W} ({5}{R}{G}{W}, Discard this card: Draw a card.) When you cycle Resounding Roar, target creature gets +6/+6 until end of turn. |
Cruel Reality | 5BB | Enchantment — Aura Curse | Enchant player At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, they lose 5 life. |
Protect | 2W | Instant | Target creature gets +2/+4 until end of turn. Fuse (You may cast one or both halves of this card from your hand.) |