Card Codex

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17 May 2024: Card library updated.

Vow of Wildness

2G · Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.

Similar cards

Color identity:
NameManaTypeText
Earthen Goo 2RCreature — Ooze Trample Cumulative upkeep {R} or {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Earthen Goo gets +1/+1 for each age counter on it. 2/2
Grim Reaper's Sprint 4REnchantment — Aura Morbid — This spell costs {3} less to cast if a creature died this turn. Enchant creature When Grim Reaper's Sprint enters the battlefield, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase. Enchanted creature gets +2/+2 and has haste.
Unnatural Endurance BInstant Devoid (This card has no color.) Target creature gets +2/+0 until end of turn. Regenerate it.
Ajani Steadfast 3WLegendary Planeswalker — Ajani [+1]: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink. [−2]: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control. [−7]: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage." Loyalty 4
Ephara, Ever-Sheltering Legendary Enchantment Creature — God Ephara, Ever-Sheltering has lifelink and indestructible as long as you control at least three other enchantments. Whenever another enchantment enters the battlefield under your control, draw a card. 4/4
Celestial Messenger 2UUCreature — Bird Spirit Flash (You may cast this card any time you could cast an instant.) Flying Celestial Messenger gets +1/+1 as long as you control a Yanling planeswalker. 3/2
Sigardian Paladin 2GWCreature — Human Knight As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink. {1}{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn. 4/4
Stern Marshal 2WCreature — Human Soldier {T}: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared. 2/2
Moldering Karok 2BGCreature — Zombie Crocodile Trample, lifelink 3/3
Plated Crusher 4GGGCreature — Beast Trample Hexproof (This creature can't be the target of spells or abilities your opponents control.) 7/6
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