Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Voyager Staff

1 · Artifact

{2}, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.

Similar cards

Color identity:
NameManaTypeText
Yomiji, Who Bars the Way 5WWLegendary Creature — Spirit Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from the battlefield, return that card to its owner's hand. 4/4
Oboro, Palace in the Clouds Legendary Land {T}: Add {U}. {1}: Return Oboro, Palace in the Clouds to its owner's hand.
Dire Tactics WBInstant Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness.
Arvinox, the Mind Flail 4BBBLegendary Enchantment Creature — Horror Arvinox, the Mind Flail isn't a creature unless you control three or more permanents you don't own. At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells. 9/9
Cement Shoes 1Artifact — Equipment Equipped creature gets +3/+3 and has "At the beginning of your end step, tap this creature." Equipped creature doesn't untap during its controller's untap step. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
The Matrix of Time Plane — Gallifrey When you planeswalk to The Matrix of Time, each player exiles the top card of their library. During your turn, you may play lands and cast spells from among cards exiled with The Matrix of Time. Whenever you play a land or cast a spell from among cards exiled with The Matrix of Time, that card's owner loses 3 life and exiles the top card of their library. Whenever chaos ensues, create two Treasure tokens.
Mangara of Corondor 1WWLegendary Creature — Human Wizard {T}: Exile Mangara of Corondor and target permanent. 1/1
Circle of Protection: Art 1WEnchantment As Circle of Protection: Art enters the battlefield, choose an artist. {1}{W}: The next time a source of your choice with art by the chosen artist would deal damage to you this turn, prevent that damage. {1}{W}: Return Circle of Protection: Art to its owner's hand.
Manabond GEnchantment At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.
Utter End 2WBInstant Exile target nonland permanent.
Page 143